Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys).
The combat will incorporate some elements that are familiar to players of first person shooters. Players will use an array of ranged weaponry of both earth and alien origin. Combat will emphasize tactics to defeat opponents both AI and human controlled. The AI is being designed to provide players a significant challenge.
The Stargate Worlds archetypes are very flexible in their abilities and usage. Players test out many abilities as they begin their character. Each archetype will have three specialization trees which will define a particular play style over time, although players will be able to mix and match skills from these. No end game instance will need a particular class to be successful, although the developers have yet to rule out a particular play style being necessary for certain instances.
The archetypes are currently Archaeologist, Asgard, Goa'uld, Jaffa, Scientist, Soldier, and Commando. With some time till the game is released, this is subject to change. Both the scientist and the archaeologist will excel in non-combat gameplay with various types of puzzles to solve and gain access to new advances. In addition, there are likely to be quests specifically for those and other archetypes.
Each archetype will have its own starting area. In addition to learning how to play the archetype, this starting zone will also give the player a backstory that comes from 6 seasons of Stargate SG-1.
Posted by Nuntal at 11:07 AM
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