Sword of the New World gives players more options, variety, entertainment and challenges than any other MMORPG can by virtue of its unique design features. With multi-character control (MCC), players are able to command up to three characters simultaneously. No longer limited to playing one character at a time, players can instantly switch between their favorite character classes or control them all at once. Each one of those character classes - musketeer, wizard, fighter, scout, elementalist, and the unique player characters (UPCs) - acquires, over time, an impressive set of combat stances. Each stance offers unique skills, abilities and equipment options, making every class as powerful as it is versatile. With an entire family of such characters to develop, players will finally get to experience the sort of MMORPG gameplay they have been craving for years.
The pace of battle in Sword of the New World is swift and exciting in both player vs. environment (PvE) and player vs. player (PvP) combat. Players will experience amazing adventures as they solo their team of characters in the wilderness, feud against individual rivals in family vs. family duels, group with other players in dungeons to defeat epic bosses, and unite with fellow clan members in massive city vs. city conflicts. This is Sword of the New World, and this is what MMORPGs should be.
Posted by Nuntal at 10:35 AM
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