AdventureQuest Worlds Reaches 10 Million Players in First 10 Months
Game growing four times faster than U.S. population.
Artix Entertainment's MMORPG AdventureQuest Worlds today welcomed its 10 millionth registered player. Launched at the end of October, 2008, AdventureQuest Worlds' average growth rate of 1.1 million players per month is four times faster than the growth rate of the U.S. population[1].
"Since we at Artix have fun taking things to the absurd, at this rate we should have every American signed up by 3022, but that's just a guess," joked Adam Bohn, founder and CEO of Artix Entertainment. "Signing up the rest of the world might take a little longer."
AdventureQuest Worlds, a browser-based MMORPG with new quests added every week, features exciting adventures battling armies of monsters in real-time combat. Players can customize their characters with armors, capes, helms, and custom-crafted weapons from the Blacksmith's Shop at any level. Players have the freedom to change among different character classes at any time, and can level-up all of the classes to the max to unlock new skills and specialty shops along the way.
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