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Posted by Nuntal at 8:57 PM
Famas CTRL+F1
Superjump CTRL+F2
Winshester CTRL+F3
Press: 'O' and 'P' and 'Space barre' at the same time and you will fly
2. Go into a game then select the weapon you want to start with from your inventory, then press OK.
3. Before you hear the voice sound "GO! GO! GO!", quickly select another gun from your inventory before the game starts, this gun will be your extra gun it can either be a pistol or rifle.
If your timing is correct you should have (three) guns instead of just two. Move your mouse scrolling wheel (up and down) during gameplay, if you don't notice any weapons show up on the game screen then you did the cheat right.
Press the buttens 2 or 3 to pull out either your pistol or rifle. You can't play your third gun all the time just when you first pulled it out, you can't bring it back again unless you repeat the glitch.
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Posted by Nuntal at 8:01 PM
PoxNora: Battlefield of the Immortals is a collectible, turn-based, tactical fantasy game in which players command armies of fantastic creatures, cast spells of devastating power, and summon artifacts of ancient renown in order to defeat their opponents. These creatures, spells, and artifacts are represented by Runes - items of magical power that, when activated, come to life on the battlefield.
Like any other collectible game, PoxNora has two facets. In addition to the gameplay itself, there is the collectible, creative aspect in which a player assembles a customized set of items for play. In PoxNora, this set of items is called a pox battlegroup, or pox, for short, and consists of exactly 20 Runes.
To assemble a customized battlegroup, you must first have Runes in your collection. Initially, however, your collection will be empty. For your first few games, you will want to use a pre-configured pox battlegroup that came with your account. The Runes in this battle group are not a part of your collection, and cannot be upgraded, but the battlegroup can be used for play anytime.
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Posted by Nuntal at 9:05 PM
Everquest II is similar to Everquest in that you can focus on killing creatures and gaining experience, but the games diverge beyond that. One of the biggest differences is the tradeskill system which uses tradeskill buffs that make tradeskilling more user-action oriented. What you do can affect the outcome of the items.
Many gameplay choices were made in order to stop old, sometimes undesirable, tactics that emerged in EQ. The boldest addition is the concept of "locked encounters". Currently a group or a solo player can set an option to lock encounters. When encounters are locked, the encounter becomes locked to that player or group, which stops kill stealing. Other players can not assist in the encounter unless the player who locked it uses a special "/yell" command for help, after which the encounter rewards neither loot nor experience.
To stop kiting, players in combat lose all their movement speed enhancements except the special "sprint" ability, which costs a considerable amount of power to use, although some classes have speed debuffs that slow the enemy, thus making kiting a viable option. Because certain player classes such as Rangers and Mages have limited effectiveness in close melee range, many of these players have discovered another method of pseudo-kiting by running backwards and firing a missile weapon at the enemy. The enemy lands fewer attacks, but can take significant damage depending on the type of ammunition or missile weapon used, and the skill level of the user.
Everquest II
Now
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Posted by Nuntal at 12:10 PM
The Matrix Online (MxO) is a MMOG where tens of thousands of players jack into the Matrix world at once to take an active role in continuing the saga of The Matrix movie trilogy. Developed by Monolith Productions in conjunction with the Wachowski Brothers, creators of The Matrix trilogy, the game aims to be a re-creation of the virtual world of the Matrix, employing cutting-edge 3-D graphics, networking and server technology. Gameplay in The Matrix Online is based on intricate and exciting "wire-fu" combat, an extensive mission structure, social interaction and a completely customizable skill and ability system. Enter this intense virtual world and become a warrior, information broker, hacker, or even AI sympathizer, participating in an epic struggle for the survival of humanity and machine alike.
The Matrix Online has a unique class system. Players can load abilities they have either purchased or produced (by the Coder class, known ingame as coding) at Hardlines, provided they have enough memory and the abilities that precede the loading one. These abilities can then be switched out at a Hardline at a moment's notice. This leads to a very flexible class
system, without players being stuck in one class.
Play
The Matrix Online
To elaborate, the game currently has a total of 21 end-game classes with an additional 2 stubs. These are:
Coder
1. Programmer - Crafter
2. Proxy Master - "Tank" Class Simulacra
3. Utility Master - Support Class Simulacra
Hacker
4. Trauma Surgeon - Area Healer
5. Force Multiplier - Area Upgrader
6. Physician - Single Target Healer
7. Upgrade Master - Single Target Upgrader
8. Network Attacker - Single Target Downgrader
9. Ravenger - Damage over Time / Downgrader
10. Ballista - Single Target Damage
11. Howitzer - Area Damage
12. Destroyer - Area Downgrader
Operative
13. Master Shadow - Stealth, avoids combat
14. Master Knife Thrower - Ranged Combat Stealth
15. Assassin - Close Combat Stealth
16. Kung Fu Grandmaster - Accuracy Based Close Combat
17. Karate Grandmaster - Damage Based Close Combat
18. Aikido Grandmaster - Defense Based Close Combat
19. SMG Specialist - Damage Based Ranged/Close Combat
20. Expert Rifleman - Accuracy Based Ranged Combat
21. Duelist - Defense Based Close Combat
Stubs
Stub 1. Sniper - Stealth / Long Range High Damage Attacks
Stub 2. Data Miner - Non-Combat Currency Generator / "Luggable" Detector
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Posted by Nuntal at 11:08 AM