Day Of Defeat

Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.

Players can choose between Allied armies, Axis armies, or British armies depending on the map. In Day of Defeat:Source there are only the American and German armies.

A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.

Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.

Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives.

After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.

In Day of Defeat gamers team-up to form elite squads for quick strike combat and rugged warfare through historically accurate World War II locations. Powered by Valve's Half-Life technology, the game's multiplayer scenarios drop players into the boots of either a U.S. or an all-new British troop, or a German division of soldiers for intense Allied vs. Axis battles throughout Western Europe. Gamers play as one of several classes of soldiers, including snipers, infantry, machine gunners, riflemen and sergeants, as they are tasked to complete missions and goals unique to each playable battlefield.






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Darkfall


Enjoy the smooth and flowing gameplay, the fast paced action, and the highly responsive controls. Darkfall is a next generation MMORPG that combines real-time action and real-time strategy in a fantasy setting.


Darkfall is a massively multiplayer online role-playing game (MMORPG) in development by Aventurine SA that combines real-time action and strategy in a fantasy setting. The game is expected to feature unrestricted PvP, full looting, a huge, dynamic game world that evolves in response to player actions, and a player skill dependent combat system free of the class and level systems that typify most MMORPGs.






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Dawnspire: Prelude

Dawnspire: Prelude is a team-based online action-rpg set in an original fantasy world. The game focuses on teamplay, tactics and player skill, all put into a frenzied and exciting mix to bring a new angle to the gaming experience you normally find in action-rpg's.

The RPG backbone of the game is equally straightforward. After registering a free account, you go through a quickie character-creation process where you think up a name, pick from a traditional D&D-style crew of classes that includes stand-ins for the tried-and-true cleric, mage, thief, fighter, and barbarian, and then dole out skill points among standard stat categories like health and mana. Combat is fairly simplistic for the most part, too, although in addition to melee battles with traditional fantasy accoutrements like swords and staves, you also need to astutely use a handful of class-specific special powers like the templar's clericlike heal and angelic armor, the seeker's barbarian-style berserker fury and bullrush, and the witch's nature's wrath and plague of weakness spells. All of these skills are chosen during character creation, either by custom-selecting them or by picking from two or three default loadouts.


Essentially, this is the sort of click-to-kill game you can pick up and get playing in about five minutes. But even though it has been designed for action fans who always select their RPGs from the light menu, the confined, island-style maps and rock-paper-scissors interaction of the character classes can add a lot of intensity and strategy to matches. Teamwork is vital, as characters left on their own can get shredded. You need to think of teams as you would standard D&D parties, which means that a witch needs the brute force of the melee-fighting reaver on her side, a templar requires healing and buffing skills whenever sending a seeker or a shadowblade assassin into battle, and so on. Forget this basic rule and you can get into trouble fast. You really don't want to leave a templar alone against a reaver, especially when he gets his whirlwind attack going.





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Dark And Light




Set in a medieval fantasy world, Dark and Light takes you on an online role-playing adventure against players around the world. As your own customized character, you can travel on 15,000 miles of land divided into 10 kingdoms. Choose your weapons, magic, and supplies, and then set off on three expansive quests. The game encourages you to explore a variety of locations on land, in space, underground, and even underwater. Within each city and kingdom, you'll encounter many unique creatures.


The world of Dark and Light is so huge that you can actually get lost in it. You can spend hours just exploring and enjoying the wonderful views of bright deserts, snowy mountain peeks and dark caverns. Unfortunately, this big beautiful world is pretty much empty.


The environment may never stop impressing, but the character models certainly do. They do not make good use of the current technology and their animations are at times silly. In fights your character sometimes swings his sword in circles above his head before hitting the enemy. The characters do a disservice to the environments they populate.








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Control Monger


Control Monger is a team based online first person shooter for up to 255 players, with 7 player types (Repair, heavy, construction, sniper, demolition, soldier & spy bot), multiple modes of play on each map (CTF, KoTH, DM etc.), and supports custom made maps.


In an age of death and destruction. Where love, life and happiness have no meaning. There is a world where mankind has been pushed to its limits and the only thing that matters is total control. The quest for riches has lift the universe a shatered and battle torn arena of combat. Sociaty has been deminished to nothing more then combat units blasting across the plant sides distorying everything that stands in there path.

The wars have been going on for so long that everyone has forgot about richs and the combat itself has become a way of life.Valuable things have lost there luster and control has become the new from of value.If you dont have something you want then you just take it, how needs money anyways when you have power.Armed with huge mechanical pods of carnage this never ending battle rages on between the two great houses of the land.




Choice to fight on the side of the great house Khan and there empire built on there galactic gold trade OR pick to fight on the side of House Lo witch made there riches off of silver. No matter witch side your on you need to get ready for the adventure of a life time in your quest for control.

Do you have what it takes to crush your enemies while you laugh in the face of death? Many have tried and they all died! Will you be next to rule the world? Will you be the..........Control Monger!?







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