Dreamlords is a Massive Multiplayer Online Real Time Strategy game currently in development by Lockpick Entertainment. Dreamlords is a persistent world in which victories and hard work will not pass unnoticed. Everything gained will make the player stronger for the next encounter.
Dreamlords is a massively multiplayer game that combines the accessibility of a web game with RPG character development, RTS battles and long term tactical strategy.
Players assume the role of the mystical Dreamlords, magical entities that spawn from the nightmares of the Dreamer himself. The Dreamer is the centre core of the universe, fuelling all things with the power of life, the gnosis, the focused attention of the Dreamer.
Although Dreamlords may empower forceful methods on its subjects their presence are always welcome as they have the power to provide goals and guidance for a fragmented piece of the tired old world. These pieces of lands, home to hardened populations of survivors controlled by a Dreamlord are known as Patrias, the fatherland. The success of each patria is totally depending on the capability of its Dreamlord. The war is on, the war for existence.
Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.
Players can choose between Allied armies, Axis armies, or British armies depending on the map. In Day of Defeat:Source there are only the American and German armies.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.
Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.
Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives.
After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.
In Day of Defeat gamers team-up to form elite squads for quick strike combat and rugged warfare through historically accurate World War II locations. Powered by Valve's Half-Life technology, the game's multiplayer scenarios drop players into the boots of either a U.S. or an all-new British troop, or a German division of soldiers for intense Allied vs. Axis battles throughout Western Europe. Gamers play as one of several classes of soldiers, including snipers, infantry, machine gunners, riflemen and sergeants, as they are tasked to complete missions and goals unique to each playable battlefield.
Enjoy the smooth and flowing gameplay, the fast paced action, and the highly responsive controls. Darkfall is a next generation MMORPG that combines real-time action and real-time strategy in a fantasy setting.
Darkfall is a massively multiplayer online role-playing game (MMORPG) in development by Aventurine SA that combines real-time action and strategy in a fantasy setting. The game is expected to feature unrestricted PvP, full looting, a huge, dynamic game world that evolves in response to player actions, and a player skill dependent combat system free of the class and level systems that typify most MMORPGs.
Dawnspire: Prelude is a team-based online action-rpg set in an original fantasy world. The game focuses on teamplay, tactics and player skill, all put into a frenzied and exciting mix to bring a new angle to the gaming experience you normally find in action-rpg's.
The RPG backbone of the game is equally straightforward. After registering a free account, you go through a quickie character-creation process where you think up a name, pick from a traditional D&D-style crew of classes that includes stand-ins for the tried-and-true cleric, mage, thief, fighter, and barbarian, and then dole out skill points among standard stat categories like health and mana. Combat is fairly simplistic for the most part, too, although in addition to melee battles with traditional fantasy accoutrements like swords and staves, you also need to astutely use a handful of class-specific special powers like the templar's clericlike heal and angelic armor, the seeker's barbarian-style berserker fury and bullrush, and the witch's nature's wrath and plague of weakness spells. All of these skills are chosen during character creation, either by custom-selecting them or by picking from two or three default loadouts.
Essentially, this is the sort of click-to-kill game you can pick up and get playing in about five minutes. But even though it has been designed for action fans who always select their RPGs from the light menu, the confined, island-style maps and rock-paper-scissors interaction of the character classes can add a lot of intensity and strategy to matches. Teamwork is vital, as characters left on their own can get shredded. You need to think of teams as you would standard D&D parties, which means that a witch needs the brute force of the melee-fighting reaver on her side, a templar requires healing and buffing skills whenever sending a seeker or a shadowblade assassin into battle, and so on. Forget this basic rule and you can get into trouble fast. You really don't want to leave a templar alone against a reaver, especially when he gets his whirlwind attack going.
Set in a medieval fantasy world, Dark and Light takes you on an online role-playing adventure against players around the world. As your own customized character, you can travel on 15,000 miles of land divided into 10 kingdoms. Choose your weapons, magic, and supplies, and then set off on three expansive quests. The game encourages you to explore a variety of locations on land, in space, underground, and even underwater. Within each city and kingdom, you'll encounter many unique creatures.
The world of Dark and Light is so huge that you can actually get lost in it. You can spend hours just exploring and enjoying the wonderful views of bright deserts, snowy mountain peeks and dark caverns. Unfortunately, this big beautiful world is pretty much empty.
The environment may never stop impressing, but the character models certainly do. They do not make good use of the current technology and their animations are at times silly. In fights your character sometimes swings his sword in circles above his head before hitting the enemy. The characters do a disservice to the environments they populate.