EVE Online Apocrypha

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The best Sci-Fi MMO keeps getting better

CCP, the developers of EVE Online, have released their 11th content update or expansion called Apocrypha and if you only read the first sentence of the review to put it bluntly it makes this amazing game even better. This new expansion adds much to the overall game and should bring new gamers to the huge universe and even have some return to see what has been added. What exactly has been added includes new wormholes which can send you to unknown areas of space, new ships such as the T3 Strategic Cruisers, and new tutorials for the gamer new to EVE, new skill queue and more. It is an impress feat to add so much to an already massive universe.


The story of EVE Online is about as un-cliché and unique as you can expect in a video game now days and I take my hat off to the developers for not taking the easy route and making things plain, simple and boring. Basically the main races of the game all comes from what was once Earth and human kind had begun to explore the universe, but an apocalyptic event thousands of years ago cut off these civilizations from Earth and each other and now with advances in technology allowing them to interact things have begun to get interesting. There is a fragile peace in place but how long it lasts is anyone’s guess.


Gameplay
EVE Online is a beautifully complex game as there is no more complex Massive Multiplayer Online Role Playing Games (MMORPG) on the video game market that I have played and I have played a ton of them. But complex is not always a bad thing gameplay wise and with EVE Online that is certainly the case. Because in this case complex mean you need more patience and a good memory for what is happening than you would just running into the fray in your average crafty dungeon MMO game.

Like all other MMORPG’s and RPG’s you have a skill base which you add to one way or another. In EVE, you constantly train these skills by adding them to your Training Queue and you will begin to learn that specific skill set. Such as your ability to fly your ship better, mine with better equipment, fly bigger ships, and use new weapons and more. What makes EVE unique in this aspect is, even when you are offline you are still learning your skills and when real life is keeping you busy you would only need to log in once a day or two and add new skills to learn to your queue. Eventually skills begin to take longer and longer to learn but this is important because you will need to tweak your character to fit your play style.

You will spend the majority of your time in EVE Online in space flying from a space dock to an asteroid to mine, or even find something to blow up on your various missions given to you by the various agents in the galaxy. These missions can be simple delivery missions, mining and refinery missions to hunting and killing missions, which I find very hard but then again I am more of a player who builds and enjoys mining the cosmos of its natural resources.


In EVE Online you do not directly control your ship like other ship based MMORPG’s I have tried. While you do set your speed, warp, direction and more it is not a twitch based game but something more akin to playing a starship command game with you issuing commands and having the ship respond. Such commands are warp to within a certain distance, orbit an object or ship, dock, autopilot and many more. In the beginning this might seem to add to a slow game but when you realize that eventually you will be playing with giant cruisers and have a huge arsenal at your command you would not want to have a twitch game but what CCP has delivered with EVE Online.

To get the most out of EVE Online you should join, but it is not required for you anti-social gamers out there, a corporation, which is like a guild or clan from other MMORPG’s. Besides having other like minded individuals to assist you or even protect you it is always nice to have someone to talk to and compliment your skill base with theirs. You cannot build everything, shoot everything or even mine enough to become a powerful individual without spending a majority of your life in the game so it’s best to play with others if Universal conquest is your game.

There is so much gameplay wise to deal with in EVE Online that mentioning or attempting to even mention a small portion of the game would be futile. My second character is almost completely different from the first and whiles the initial missions are the same or similar after a few hours my miner and transport character is a completely different experience than my other character which I use to get into a few scraps with the fun but very hectic PvP (Player versus Player) experience. It is best to try the trial game and see if you can find yourself in this deep and rewarding game.


Graphics and Audio
EVE Online has always been a great looking and sounding title but you would expect that a game like this would begin to lose its beauty, but with periodic updates to the engine and art assets the game is still great looking and runs great. Every ship, space station, sector, asteroid, warp gate and more just looks amazing and in high detail with all the bells and whistles turned on the graphics begin to have this eerie realistic look to them. The games audio is great and it has to do mostly with how subtle the music and environmental sounds are which do their job and never overpower the gamer by sounding out of place or too strong or weak. EVE has this pure space based sci-fi visual and audio feast for you and you will enjoy it.


Value
A MMORPG’s value is hard to give a real number to as some players may only play once a week, while others will sit down and grind their way through a games content for 8 hours a night and 18 hours on the weekend. But in the case of EVE Online and its incredible gameplay mechanics, rich universe and it is the type of game you actually accomplish something if you are playing for 30 minutes the game has an outstanding value for single player MMO players and especially for those more social gamers.


Bottom Line
I was an original beta tester for EVE Online way back in the day and loved it. Though at launch I did not buy it and subscribe right away, I was a Evercrack addict, I came back to it about a year later and have enjoyed it on and off since then. This new expansion makes it easier to get in to the game, but it is still a gigantic learning curve for some people and that is my only gripe as people without patience will not play it so you may be forced to find in-game friends to play with. This game was a must buy for MMORPG fans who are looking for a truly deep and expanding space based science fiction universe and after spending the last couple of weeks with it again I have to say it is a better buy today. Give the trial a spin and give the game a real chance to draw you into this incredible universe.


Source :http://www.gamefocus.ca By Brian Edey (Falelorn)


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Kerb mashes up football management and MMORPG for new online game

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Digital agency Kerb has launched a browser-based multiplayer game that combines elements of football management games and MMORPGs (massively multiplayer online role-playing games), called Sokator442.

Kerb was commissioned by entertainment media company Galleon Holdings to design and produce Sokator442, which will be promoted through a strategic seeding campaign being managed by Kerb’s in-house seeding agency, Hyperseed.



Sokator442 is an intergalactic football management game that blends tactical thinking and dynamic graphics, where players can progress over a period of time. Players assume the role of a manager, working to get their team to the top of the leagues.


There are seven continents in the MMORPG and each continent has a different environment -- from swamps to snowy mountains. From each of these continents, a different species of player has evolved with different qualities that managers combine to build a winning team.

All Sokatorgamers compete in five-a-side leagues, playing home and away games to earn the game currency, Space Bucks. Managers can buy and sell players as well as purchase special equipment to use on unfamiliar terrains. Gamers can also buy items to 'bling up’ their manager avatar.

Sokator442 is the first part of a multi-platform strategy that incorporates a live action TV show and animated content. The TV gameshow and the animated content will be distributed in China and the rest of the world to coincide with the Football World Cup in June 2010.

Sokator442 is free to play, with additional premium content and functionality available for a small fee, payable through a number of channels, including premium SMS, interactive voice response (IVR), PayPal and credit/debit card transactions.

For more information see the Kerb Web site.

Digital Arts Staff at http://www.digitalartsonline.co.uk


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The Hunt For Gollum : Independent Movie

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Independent Online Cinema presents an unofficial and free high-concept Lord of the Rings prequel made for under $5,000. The film remains true to the style of Peter Jackson's films and the world of J.R.R. Tolkien. It tells of how Aragorn tracked down Gollum between The Hobbit & The Fellowship of the Ring.

The Hunt For Gollum : Independent Movie


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Matrix Online Closing In July After Four Years

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An online community lead with Sony Online Entertainment said this week that the MMORPG The Matrix Online will be shutting down on July 31, after about four years of operation.

Matrix Online community lead Daniel Meyers wrote on the game's official forums: "Now we’ve seen how far the rabbit hole goes and it’s time to wake up from that dream (or go back to sleep, depending how you look at it). On July 31, 2009, we will be jacking out for the last time. It’s a bittersweet moment for everyone involved with the game; as a player or as a developer."

He called the game's longevity a "good run," particularly in light of other MMORPGs that have launched and quickly shut down during the course of The Matrix Online's life.

The Matrix Online launched in North America in March 2005, and was developed by Monolith. SOE picked up the rights to operate the title early in the game's life.

SOE will now concentrate its efforts on the rest of its portfolio, including its stalwart EverQuest franchise, the free-to-play Free Realms, the upcoming spy game The Agency, among others.

By
Kris Graft
Source: http://www.gamasutra.com


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Champions Online Delayed Previously scheduled for July 2009

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The official website of Champions Online has word that this MMORPG is now due to ship on September 1st, for PC and Xbox 360. Thanks: Blues. Based on the popular pen-and-paper Champions RPG, Champions Online will offer a near infinite amount of character customization so that all players will have a unique game experience. Gamers will be able to create their hero's name, back story, costume, powers and abilities as well as design their own personal arch-enemy and his or her back story.

Source: http://www.gamershell.com


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