Red War Closed Beta Client

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Isometric MMORPG in the vein of Diablo and other dungeon crawlers
Uforia has released the closed beta client of Red War: Edem's Curse, a free-to-play online MMORPG which takes gamers through the worlds of Meltya and Alies.


Gamers can choose from three classes as they battle the dark forces of Qelian and the inhabitants of Meltya and attempt to prevent their peaceful world of Alies from being overtaken. Red War: Edem's Curse revolutionizes dungeon crawlers with new features such as the Red War tournaments. These daily tournaments are a pure test of skill, and not character level or equipment.

All participants are set to the same level at the beginning of the tournament, and only stats and skills are allowed to be customized. The game also offers players a Clone System. This system gives players the ability to create a clone of their original character which can be used to perform a variety of tasks while the original character pursues more adventurous activities such as battles and quests. Another game feature are the Castle Sieges which provide group combat opportunities and provide the winning guild with their own castle and access to special locations and features.

Source: http://www.gamershell.com


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It is Not the Fault of Games

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It's an age old discussion that games have been the proverbial bad guys when it comes to parents and their children.

We would often hear parents say "will you stop playing that blasted game? Don't you have anything better to do? Like giving me a foot rub?". Okay, fine I exaggerated on the foot rub bit but, am I not right in the part?

Video games, or to be more specific violent video games have been the target of our parent's disapproval ever since time memorial. They think that it's unhealthy, stupid, unethical and!@#$%^ for anyone to make games that teach children to lie, steal and cheat to win.

You ask me, "But hey, isn't that argument isn't just for console and pc games like GTA? What's it got to do with us MMO players?" well my friend, I was just going to get to that little detail there.

A friend of mine in the Philippines has sent me a message regarding a legislator gunning down DotA and Online games as bad influence and that students should stop playing them on the grounds that online games have don't help students for work and even higher education (the article is found here).

Thankfully the said legislator did mention that students should play in moderation which is compared to most of the game nay sayers is a less extreme stand to the whole thing. However, the idea of only game developers having any "positive" effects when it comes to gaming is just an outright irresponsible statement.

As a way to disprove this outrageous claim, a local blogger made this entry about what he has learned in MMOs. Another counter-argument for gamers in this regard is this article which posted that a certain company hired a guy because he plays WoW.

This issue that arose is only just one of the numerous complaints parents, authorities and 'concerned' individuals have. The thing is, I think they're just hiding behind the fact that they are not doing their jobs, duties or whatever you call them right, thus finger-pointing the most obvious "bad influence" kids have these days, which is in fact games.

I say that a game does its job when it's addicting. It's not the company behind the game's fault if the people behind the kid fail at trying to curb their son/daughter's addiction. I firmly stand that it's the lack of proper guidance, understanding and effort for the parents and the society around them that kinds turn for the worse.
If the parents just cared enough to at least try to make measures for kids to be encouraged to self-discipline themselves because instead of just being asses and leave the 'molding of their kids' to schools with teachers who have no bond with them whatsoever.

Another problem is with the people who have power to do something. Instead of just pointing out the things wrong on something why don't they do something constructive for a change? The same goes for parents as well.

The lack of discipline of a child is not the gamer's fault but rather it's the shortcomings of the parents themselves that let these kids turn out like this.

I say stop blaming games for something that's not their responsibility in the first place and start doing your part of your kids 'molding' into a more responsible adult. A note for parents is that learn to be more constructive when it comes to your kids, 8 out of 10 kids these days don't talk to their parents about what's important to them because they think you'll just be an ass about the whole thing instead of helping them out.

If you want your kids to grow up, you should grow up first.


By: Ninjarantguy

Source at : http://news.mmosite.com/content/2009-05-30/20090530015717306.shtml


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Street Gears


Based on a persistent manga-style universe, Street Gears is amassively multiplayer roller game where players can challenge each others in races or tricks contests.

Developed by NFlavor Corp., the developers of Rappelz, Street Gears, mixes gameplay elements from MMORPG with a persistent universe and avatar evolution, and elements from other extreme sports game with lots of different tricks and tracks. Based on the player's reflexes as well as on the skills of the character, Street Gears uses attracting cell-shading graphics increasing the manga and arcade aspect of its world.







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Heroes Of Telara E3 Trailer And Game Details

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Trion World Entertainment has revealed details of its upcoming MMORPG, Heroes of Telara, which will be official unveiled at E3 this week. HoT will immerse players in a rich world where they must battle to survive against the hordes of chaos, conquer wild territories and bring hope to the world.

“With Heroes of Telara™, Trion proudly presents the first in a series of revolutionary video games on the Trion platform,” said Lars Buttler, CEO of Trion. “Trion is showcasing what server-based gaming can really give us: fun, beautiful, fully dynamic, massively social, ‘live’ video games.”

HoT is a server based MMORPG, with a class system that allows players to choose any class in the game, with a subclass as a speciality. The combat system is described as easy-to-learn, and players can team up with friends of any level in-game because of the unique game design.

“What we're showing at E3 will genuinely demonstrate our vision for the future of MMO gaming,” said Brown. “We're creating beautiful, sweeping landscapes with epic conflict that deliver fun in a new way, every day.”

You can see the E3 trailer over on IncGamers TV. Stay tuned for more on this game when it is revealed at E3 this week.

By Bill Vaughan

Source: http://www.incgamers.com/News/


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Star Trek Online MMORPG Game Expected to be Released in Early 2010

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According to IncGames, the expected launch date for the highly anticipated MMORPG, Star Trek Online, has been revealed in Atari's latest financial report.

Atari is hoping the MMORPG, which already has a huge following made up of Star Trek fans and online gamers, will benefit from the success of the J.J. Abrams Star Trek film that was released recently.

"Star Trek Online: with customizable ships and characters from the Klingon Empire and United Federation of Planets, ground, space and shipboard gameplay and unique options for player generated content set in the Star Trek universe, Star Trek Online is the MMORPG that allows gamers to boldly go where no one has gone before."

According to the report, which also revealed the expected launch date for the Xbox 360 version of Champions Online and announced the renaming of Infogrames, Star Trek Online is scheduled to be released by the end of Atari's fiscal year, which is March 2010.

By GustavoLeao

The original report is here.


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