Tanoth


With the disappearance of king Targon also the country Aris fell into darkness.

Since a quarter century his younger brother Halgan rule with an iron fist. After a catastrophe on a small island in the east could be farther, unnoticed by the most, now there is coming up a new one in the north.

In Tarabat, a small village at the foot of the shadow mountains, the brave adventurers meet to try their luck. Some heroes bravery will lead to their doom. But those who are strong enough and stay alive are going to find unexpected opulences ...




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THQ Announces CrimeCraft for PC

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THQ and Vogster Entertainment have announced what they are calling a persistent world next-gen shooter called CrimeCraft for the PC. I guess adding craft to the end of an online MMO game makes them feel more successful. The game is set to ship in August and will be sold exclusively at Best Buy.



The game merges elements of a shooter game with an MMORPG title to bring something that sounds a little like the epic fail that was PlanetSide. The game is said to mix fantasy and sci-fi themes into the mix.

Players who pre-order the game starting on May 31st online will get two free in game t-shirts and a combat backpack for their character. Those who pre-order will also be allowed into the game beta launch. The game will have monthly fees for playing, but the game comes with two months free play.

| by Shane McGlaun |

Source :http://www.i4u.com/


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Seven Core: Riding Action MMORPG Created by MU2's ex-Developer

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Seven Core, a new MMORPG with riding actions as its core gameplay, is currently being developed by Noria, a newly established Korea-based game development company consisting of developers who have previously engaged in the creation of Webzen's MU2 and Kingdom of Warriors.

According to Noria, Seven Core allows players to experience combats on land, at sea and in the air. As we know, World of Warcraft features diversified mounts and Aion is known for its breathtaking air combats, both inaugurating a new era in the game industry. Seven Core combines the strong points of these two games, providing both thrilling air combats and wonderful mounts gameplay.

Seven Core providing both thrilling air combats and wonderful mounts gameplay .The mounts in Seven Core not only can help players move around, but also can join combats to fight side by side with players. Different mounts such as beasts and mechanisms possess different combat skills that allow players to launch melee, ranged or area attacks. Mounts can obtain new skills as characters advance, as well as level up through using items. Additionally, the player can also grab other player's mount and enjoy its unique skills.

Similarly, each in-game character is endowed with unique skills. So, when a player runs into monsters or foes, he/she can either ride on the mount and apply its unique skills or apply his/her character's unique skills without riding on the mount.

http://news.mmosite.com/


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Red War Closed Beta Client

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Isometric MMORPG in the vein of Diablo and other dungeon crawlers
Uforia has released the closed beta client of Red War: Edem's Curse, a free-to-play online MMORPG which takes gamers through the worlds of Meltya and Alies.


Gamers can choose from three classes as they battle the dark forces of Qelian and the inhabitants of Meltya and attempt to prevent their peaceful world of Alies from being overtaken. Red War: Edem's Curse revolutionizes dungeon crawlers with new features such as the Red War tournaments. These daily tournaments are a pure test of skill, and not character level or equipment.

All participants are set to the same level at the beginning of the tournament, and only stats and skills are allowed to be customized. The game also offers players a Clone System. This system gives players the ability to create a clone of their original character which can be used to perform a variety of tasks while the original character pursues more adventurous activities such as battles and quests. Another game feature are the Castle Sieges which provide group combat opportunities and provide the winning guild with their own castle and access to special locations and features.

Source: http://www.gamershell.com


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It is Not the Fault of Games

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It's an age old discussion that games have been the proverbial bad guys when it comes to parents and their children.

We would often hear parents say "will you stop playing that blasted game? Don't you have anything better to do? Like giving me a foot rub?". Okay, fine I exaggerated on the foot rub bit but, am I not right in the part?

Video games, or to be more specific violent video games have been the target of our parent's disapproval ever since time memorial. They think that it's unhealthy, stupid, unethical and!@#$%^ for anyone to make games that teach children to lie, steal and cheat to win.

You ask me, "But hey, isn't that argument isn't just for console and pc games like GTA? What's it got to do with us MMO players?" well my friend, I was just going to get to that little detail there.

A friend of mine in the Philippines has sent me a message regarding a legislator gunning down DotA and Online games as bad influence and that students should stop playing them on the grounds that online games have don't help students for work and even higher education (the article is found here).

Thankfully the said legislator did mention that students should play in moderation which is compared to most of the game nay sayers is a less extreme stand to the whole thing. However, the idea of only game developers having any "positive" effects when it comes to gaming is just an outright irresponsible statement.

As a way to disprove this outrageous claim, a local blogger made this entry about what he has learned in MMOs. Another counter-argument for gamers in this regard is this article which posted that a certain company hired a guy because he plays WoW.

This issue that arose is only just one of the numerous complaints parents, authorities and 'concerned' individuals have. The thing is, I think they're just hiding behind the fact that they are not doing their jobs, duties or whatever you call them right, thus finger-pointing the most obvious "bad influence" kids have these days, which is in fact games.

I say that a game does its job when it's addicting. It's not the company behind the game's fault if the people behind the kid fail at trying to curb their son/daughter's addiction. I firmly stand that it's the lack of proper guidance, understanding and effort for the parents and the society around them that kinds turn for the worse.
If the parents just cared enough to at least try to make measures for kids to be encouraged to self-discipline themselves because instead of just being asses and leave the 'molding of their kids' to schools with teachers who have no bond with them whatsoever.

Another problem is with the people who have power to do something. Instead of just pointing out the things wrong on something why don't they do something constructive for a change? The same goes for parents as well.

The lack of discipline of a child is not the gamer's fault but rather it's the shortcomings of the parents themselves that let these kids turn out like this.

I say stop blaming games for something that's not their responsibility in the first place and start doing your part of your kids 'molding' into a more responsible adult. A note for parents is that learn to be more constructive when it comes to your kids, 8 out of 10 kids these days don't talk to their parents about what's important to them because they think you'll just be an ass about the whole thing instead of helping them out.

If you want your kids to grow up, you should grow up first.


By: Ninjarantguy

Source at : http://news.mmosite.com/content/2009-05-30/20090530015717306.shtml


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