Ace of Angels

Ace of Angels™ is a space fighter simulator, that allows you to fight head to head against others
across the Internet. At present you may select one of 20 fighters, and design its weapons loadout to your specifications. Our flight model is unique, in that, unlike previous space combat simulators, we have attempted to simulate actual three dimensional space flight. Currently, we have one Battlezone Arena, albeit one that spans the distance from the Earth to the Moon!










Ace of Angels™ release is divided into three broad phases. 1) Primary Beta-testing and Battlezone Arena, 2) Intoduction of the Outerchange, and finally , 3) the release of the Ace of Angels™ Campaign.
Our goals for Beta-testing are to rigorously test the robustness of the flight engine, and complete all levels of functionality that will be required for the future Campaign.


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AirAttack

There are 16 planes featured in Air Attack, all with unique handling characteristics and flying
properties. Saying this, most of the planes are pretty even, and you don’t get people sticking to just one plane, you do get a fair mixture in the skies of each theatre. My personal favorites are the Soviet Yak3 and the British Spitfire and Hurricane.

I like the Yak for its superior agility and turning radius, the Spitfire for it all round agility and firepower, and the Hurricane for its awesome 4 cannon firepower (it can kill with 4 or 5 hits, it is
possible to do 30% damage with one hit). The other popular planes are the Soviet La7 and the Me109, both being fast, maneuverable and having excellent firepower.


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Call of Combat!

Java based and playable on Windows, Linux or Mac, Call of Combat tests your ability to coordinate with other online players and deploy your squad of 4 soldiers to maximum combat effect. The enemy are trying to kill you, only skill and teamwork will stop them. Your team needs you, will you answer their call?


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AstroBattle

Astrobattle is a top-down online multiplayer game. Users design their own spacecraft by connecting various modules together, while keeping the total cost of the modules within the (fixed) spending limit. The attributes of the craft are determined entirely by the modules used in construction and the arrangement of these modules.









In battle, if modules are destroyed by an opponent’s weapons or hazards on the playing field, one loses the functionality of that module and all modules connected through it; ultimately, if the cockpit is destroyed, one dies and has to respawn.

As of version 1.08, game play occurs on two-dimensional sections of space, bound by a rectangular border ("cubes"). Player control is similar to that found in the game asteroids.


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SpiritWars

SpiritWars represents a new generation in the long rich tradition of board gaming. While the game was designed to offer a new experience in on-line entertainment, the roots of SpiritWars lie not in the computer world but instead in the traditional genre of table-top board games.













Unlike most current computer games, SpiritWars doesn't offer any flashy 3D animations or complex worlds depicted in graphic detail. And if you are looking for dazzling explosions and real-time combat action, you will be disappointed. What SpiritWars does deliver, however, is an engaging and challenging playing experience that provides a unique opportunity to out think and out play your opponent.


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