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Modify your Mechanaught and stamp out the competition as you progress through intense player-versus-player battles - learn devastating special maneuvers, upgrade vital parts, and equip deadly assault weapons.
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Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.
Maps
The game features more than 15 jungle and urban warfare environment, rendered to perfection to provide players the life like experience of warfare in the 60s. Some popular team based maps includes Temple Yard and High GroundGame mechanics are simple enough for anyone to understand and similar to those seen in home console golfing games. Hitting the space bar activates your power bar, which then returns across the screen to be hit a second time, determining your accuracy. Hitting the accuracy bar just right allows for a special "Pangya" shot. Pangya shots have the utmost accuracy, and allow for special button combinations to be made for extra range, among other things. If you make a lot of good shots, your power meter fills up allowing you to make, guess what, power shots! Power shots are sometimes crucial to special button combination shots.
Build your own MMORPG Economy
by: Steven Golden
One of the things I find fascinating about a massively multiplayer online roleplaying game is the concept of the in-game "economy." In World of Warcraft, cash and items enter into the game economy in the following ways (most of this article should hold true for other games as well):
You loot items and money from the bodies of the monsters and opponents you kill.
You sell the items you loot to vendors for cash.
You buy items from vendors for cash.
You trade items with other characters, or buy and sell items from and to other characters.
You buy and sell items via the auction house.
You use components via your trade skills to create useful items, then use them or sell or trade them.
You buy services, such as training, from non-player characters.
You buy services, such as enchanting, from other characters.
You fulfill quests and receive rewards in the form of items and money.
There are a number of things that affect prices of items. First, if an item is easily available from a vendor, then odds are other characters won't be able to sell the same item for a lot more money. However, the prices of other items are heavily influenced by supply and demand.
On the one hand, the great thing about an MMORPG is that you can go out and "farm" almost any resource you might need. Need cash? Go kill some bad guys carrying it or complete a few quests. Need copper ore? Go raid the Fargodeep mine and mine the ore nodes there (assuming you have the mining skill). Need linen? Kill some of the bad guys that carry it. Need a new weapon? Find out about a quest that offers one as a reward and complete it.
On the other hand, there can be stiff competition for such resources, particularly at busy times of the day--if you only play during peak hours, you might not find it so easy to farm your needed resources. Not everyone wants to do this; some people would rather just pay for their materials and be done with it. Some resources are a bit on the rare side and you can't be guaranteed of getting them when you go out looking for them. And in WoW, things are set up so that no matter what trade skills you take as your two main skills, you'll almost inevitably need resources provided by the other trade skills (it encourages socialization within the game). To a certain extent you're going to have to realize that if you don't like farming up your own money and resources, you won't have as much of these things as other people--just as folks who don't want to spend their time raiding won't get as many amazing epic items.
Some folks solve their lack of resources and money in a way that I think most players dislike: by buying gold or items through places like ebay from "professional farmers" who game solely for the purpose of selling game items for real-world money. Apart from the rather sad statement on an individual's priorities that this makes, it can also unbalance an economy to a certain extent; you're only helping to drive prices up further and encourage farmers to monopolize farming areas when you do this (which means you're making your own problem worse).
However, in some ways it seems to me that the whole argument is moot. There are some fairly easy steps one can take to ensure that anyone deliberately trying to drive prices sky-high doesn't ruin your gaming experience:
Spend at least part of your game time farming your own supplies. Don't always buy them from others. If you don't like the price you'd have to pay for something, simply find out where to acquire it on your own and go get it. If you aren't willing to do this, accept that you can't have everything you want.
Don't fall into the vanity trap of having to have that one perfect item right here right now. Either wait until you're high enough level to acquire or create it on your own, or go without. If you really must buy it for some reason, then keep watch on the auction house and trade channels. Decide in advance what a reasonable price for the item would be and do not buy it until you see it for that price (or close to it).
For that matter, make auction house buying a sort of mini-hobby. Keep an eye on general pricing of items you tend to buy. Develop an idea of prices that are reasonable, and don't buy items that aren't priced reasonably. People can only sell items for outrageous prices if there are people buying them. You'll find plenty of mods out there to help you with auction housing.
When you sell items that tend to sell for ridiculous prices, sell them for a little bit less than the going rate. If you sell them at the insane rate then you're simply adding to the problems. However, if you undercut the insane rate by too much, all you're doing is enabling the folks selling at ridiculous rates to buy your low-priced items then turn around and sell them at the ridiculous rates. Whereas if enough people undercut the high rates by a little at a time, it can slowly drive the prices back down. I've seen this happen on some servers, so it can work. Another way to do it is to put a very low starting bid, a relatively high buyout (again, a little less than the current too-high rate), and a length of auction of 24 hours. Most professional auction house buyers don't want to wait 24 hours, so this gives people a chance to get something for less.
Join and encourage the kinds of guilds where people help each other out and trade items and services between members. This seriously keeps costs down. You do have to be a little discerning if you want to do this, however--group with people you've played with a little and feel you can trust at least minimally. Otherwise you can end up with one or more people mooching off of others, and that just fuels the imbalance.
Thanks to the fact that MMORPGs have resources that anyone at all can go out and harvest, there's little reason to let someone else ruin your experience of the economy. Instead of letting a lack of money get you down, farm your own resources, make some money through selling things so you can keep up with the economy, and undercut some of those high prices by just enough to make a difference.
Aces High | 14 Days | |
Asheron's Call | 14 Days | |
Astonia 3 | 28 Days | |
Auto Assault | 14 Days | |
Dark of Camelot | 14 Days | |
Dark Ages | 10 Days | |
Dofus | 7 Days | |
D&D Online | 7 Days | |
Eve Online | 14 Days | |
EverQuest II | 7 Days | |
EverQuest Trilogy | 21 Days | |
GameFly Game Rentals | 10 Days | |
Helbreath USA | 14 Days | |
Horizons | 14 Days | |
Jumpgate | 10 Days | |
Lineage | 7 Days | |
Myth of Soma | 10 Hours | |
Neocron 2 | 10 Days | |
Ragnarok Online | 15 Days | |
RF Online | 10 Days | |
Rise | 14 Days | |
ROSE Online | 7 Days | |
The Realm Online | 7 Days | |
Star Peace | 7 Days | |
Star Wars Galaxies | 10 Days | |
The Saga of Ryzom | Unlimited | |
Time of Defiance | 8 Days | |
ToonTown Online | 3 Days | |
Ultima Online Gold | 15 Days | |
Underlight | 30 Days | |
World of Warcraft | 10 Days | |
WoW: Burning Crusade | 10 Days | |
Xenimus | 2 weeks |
Features
The game features cutting-edge full 3D graphics but is also authentic to the heritage and philosophy of Kung Fu and various martial arts. Set in China during the Ming Dynasty, it includes actual Chinese geography and historical features such as the Great Wall of China and the famous Shaolin Temple.
To play 9Dragons, you must first create a free user account with Acclaim. If you already have an account, you can use that same User ID and password for all of Acclaim’s games. Then you must download the game client from the Download page and install it on your PC. Once the game is installed, you can web-launch the game from the 9Dragons website using Internet Explorer. Just sign in, click Play, and click Start on the game launcher. 9Dragons is free to play.
This guy made a guide of World of War Craft for people who are tired of grinding levels. His technics will show you how to get form 1 to 70 Level.
here what he said :
" I either play a male character named Mancow or a female character named Joana. I have been first to 60 now on 6 different servers, one of my goals with World of Warcraft is to get to 60 (or 70 now) on new servers with the least amount of /played time possible, this means each time I went to 60 in WoW I have been revising my routes in order to achieve a better /played time. So far my best time is 4 days 20 hours /played time to 60, this was done on the Jubei'Thos realm. I have this entire 4 day 20 hour run RECORDED, the whole thing is recorded and implemented into my guide! "
As a Video Game Tester You Will:
More infos here
A modern-day superhero saga, Dark Sector is a third-person shooter where players assume the role of the protagonist, Hayden Tenno who gains the ability to morph into dramatically different combat forms. Set in the crumbling infrastructure of a fictional Soviet-bloc country in the near future, the game features both single and multi-player action, with players working their way through a world where bio-weapons are no longer science experiments, but a hellish nightmare let loose on an unsuspecting populace.
What do you think ?
by: Hunter Crowell
World of Warcraft stands as the greatest game in the popular Warcraft series
World of Warcraft has been an extraordinary success since its launch in November 2004. It has impressed game critics and has captivated millions of players, who adore the world that the game has created. It is no longer just a game but is now a genuine phenomenon, and one that shows no signs of abating. It is one of the key games of recent times, and stands as a landmark title for online gaming.
World of Warcraft’s appeal lies in that it has created a truly engaging online world. This massively multiplayer online role-playing game is set in the world of Azeroth, a fantastic land that is filled with heroes and monsters and many other creatures. The game’s strength is that it functions as an experience, as a world that exists on its own terms that you may visit and explore as you please.
World of Warcraft is the 4th title in the series of Warcraft games, which have been entertaining people for over a decade. The series began in 1994 with the game Warcraft: Orcs and Humans, a real time strategy game set in Azeroth. This was a fine title, and a good introduction to the series, but in truth the franchise was just getting started. The best was still to come.
Indeed, it wasn’t until 1995 and the release of the second game, Warcraft 2: Tides of Darkness, that the series really found its voice. Warcraft 2 was a masterpiece, and it improved on the original in every sense. The game had beautiful graphics, epic storytelling and fascinating, absorbing gameplay. The high standards of the series continued in 2002, with the release of Warcraft 3: Reign of Chaos. This was another classic and a remarkable game in its own right. The predecessors of World of Warcraft were all superb.
Blizzard Entertainment published all of the Warcraft titles, and the games attracted a huge following. When Blizzard announced that there was going to be a 4th game in the series, it was natural that people were interested. This interest intensified when it emerged that the new Warcraft title was going to be an online multiplayer game. World of Warcraft would make Azeroth more interactive and redefine it as an experience.
The fans of the series had high expectations for World of Warcraft, as it promised to be a terrific and innovative new title. Blizzard held a beta test for the game in March 2004, and gave selected players a preview. Those who played it were very impressed and it received great reviews. The anticipation for the game’s release grew stronger as 2004 went on.
World of Warcraft was officially launched in North America on Tuesday the 23rd of November 2004. It was well received by critics. The launch was a major success, and it achieved huge sales on its first day of release. Blizzard estimated that 240,000 copies were sold in the first day alone. These were record numbers for a game of this genre and so World of Warcraft became the fastest-selling online game in history. It was a smash hit.
World of Warcraft sustained this success; in fact, the popularity of the game began to snowball. It really took off and caught the public imagination, with more and more people becoming enthralled with it. 2005 saw the game explode into a global obsession. In February it was launched in Europe and in June it was launched in China, with other countries following suit. It proved hugely popular everywhere it was released, and by 2005’s close it had more than five million subscribers worldwide.
World of Warcraft has evolved since its initial release. There have been a number of updates for the game, and the universe of Azeroth has grown. Blizzard have made improvements, fixed any problems, and have worked to make the game user-friendly. They have also expanded the game, by adding sections like Blackwing Lair, for example, the dungeon lair of Nefarion, one of the villains in the game.
In June 2005, Blizzard added major player versus player content in the form of two special battlegrounds, Alterac Valley and Warsong Gulch. Alterac Valley allows players to engage in battles of 40 on 40 people, while Warsong Gulch offers new challenges, like stealing your opponent’s flag from their camp. These battlegrounds are the most substantial update to World of Warcraft since it was released.
Now, in 2006, World of Warcraft is as popular as ever. An expansion, titled The Burning Crusade, is set for release this year, and should expand the world of Azeroth even further. World of Warcraft has become the pinnacle of the Warcraft series, and is a magnificent and distinctive game.
Read more about World of Warcraft at http://www.world-of-warcraft-gold.com/
About The Author Hunter Crowell
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