Hattrick


Hattrick is the world’s greatest and most popular online football manager game and it's completely free!

In Hattrick, you run your own football team and compete against 929 567 human users from all over the world.

All you need is a web browser. Matches are played in real time a couple of times a week. You can log on at any time to check the status of your team, issue training orders, trade players - or just hang out with other Hattrick users.


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Billards pool game | Arcade |

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Basically snooker / pool hit the balls into the pockets, its probably best to play the computer on this one. Please wait for the game to load.
Game Controls
Use the mouse to aim and hold down the mouse button to hit the balls.





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No Twilight MMORPG in the works -- apocalypse called off

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Last week, the internet was abuzz with news of an MMORPG based on Stephanie Meyer's hit vampire-and-teen-angst book series Twilight. Many were predicting much doom and gloom in the wake of the "news," while I'm sure many teenage girls were contemplating playing their very first MMORPG.

The website that everyone was talking about was this one, detailing a Twilight video game being made.

Turns out, there is no Twilight MMORPG in the works. While the site above does mention "multi-player," that's not the same thing as being an MMORPG. Also, not only is the team behind the game discussed on that site not developing an MMORPG, they're not even developing an official Twilight video game.

The game is being produced as an academic venture by a student of game design in the hopes of getting noticed by Summit Entertainment. The game's makers do not own the rights to make a game based on the franchise, but are hoping that Summit likes it enough to publish the game when it's done. As my readers may have guessed, I'm a fan of at least one other burgeoning MMORPG being made by a small group of folks who are passionate about their subject matter, so I wish these guys the best. It'll be interesting to see if they can get some positive attention from Summit.

It was really a big uproar over nothing, as careful reading of the website would have clued people in that there was no Twilight MMORPG and, in fact, maybe not even a real Twilight game, in the making. Perhaps people weren't able to read the details because they were blinded by Edward's pretty sparkly glitter?

Source: http://www.examiner.com

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Booyah MMORPG App Aims to be “World of Lifecraft” for iPhone Owners

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Booyah, which is available as a free iPhone app, is a new social MMORPG from a well-funded startup of the same name. But here’s the twist: Unlike all other online role-playing games (GigaOM Pro, sub required) , you don’t improve your character by performing fantastic otherworldly tasks, like looting dungeons or slaying hobgoblins — what gamers call “leveling up.” With Booyah, instead, you level up yourself, through real-world activities.


Get regular exercise and attain Booyah’s “God of the Gym” status, for example; jetset around the world enough, and Booyah dubs you a “Wondrous Wanderer.” These achievements are registered as badges in the Booyah virtual “room” on your iPhone, where your comically bulbous-headed avatar resides.

Booyah Achievements

The idea for Booyah originated when CEO Keith Lee and his two co-founders were developers at Blizzard Entertainment, creator of World of Warcraft, which now boasts nearly 12 million worldwide subscribers. That’s largely thanks to the addictiveness of WoW’s character-building and quests, which encourage people to obsessively play for years, just to earn virtual achievements for their Warcraft avatars. As he explained to me in a recent demo, Lee and his partners wondered if they could take the same design principles, which make Blizzard games so popular, and apply them to real life.

Booyah Room

So in Booyah, you self-report everyday activities in a variety of categories (work, shopping, etc.) just as you would on any other microblogging service; here, however, those updates are registered as progress points to your next achievement, and displayed in the “Booyah Society” social network (which can also be integrated with your Facebook or Twitter profiles.) This public aspect, the developers believe, will help keep your self-reporting honest. (If your Booyah friends notice that you’re exaggerating your accomplishments, they may call you on it.) Lee told me the company plans to eventually use iPhone functionality, like the GPS and accelerometer, to track player stats with more objective metrics.

Booyah Society Feed

At launch, Booyah is not without its shortcomings: The social functions could be more robust, and the emphasis on achievements over socialization may limit its appeal with women. Lee told me the company plans to add virtual currency, avatar-to-avatar interaction and other features, but without them, the growth rate may sputter. Still, it’s an appealing attempt to leverage MMORPG play aspects for benefits beyond games — a goal long-desired by developers and researchers alike. Booyah even has accomplishment ladders for cultural activities and social activism, so if players make a genuine effort to earn the game’s wide range of awards, they may also find themselves becoming more enriched, better-rounded human beings. Call it World of Lifecraft.

Source:http://theappleblog.com/


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AdventureQuest Worlds Reaches 10 Million Players in First 10 Months

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AdventureQuest Worlds Reaches 10 Million Players in First 10 Months
Game growing four times faster than U.S. population.

Artix Entertainment's MMORPG AdventureQuest Worlds today welcomed its 10 millionth registered player. Launched at the end of October, 2008, AdventureQuest Worlds' average growth rate of 1.1 million players per month is four times faster than the growth rate of the U.S. population[1].

"Since we at Artix have fun taking things to the absurd, at this rate we should have every American signed up by 3022, but that's just a guess," joked Adam Bohn, founder and CEO of Artix Entertainment. "Signing up the rest of the world might take a little longer."

AdventureQuest Worlds, a browser-based MMORPG with new quests added every week, features exciting adventures battling armies of monsters in real-time combat. Players can customize their characters with armors, capes, helms, and custom-crafted weapons from the Blacksmith's Shop at any level. Players have the freedom to change among different character classes at any time, and can level-up all of the classes to the max to unlock new skills and specialty shops along the way.

http://pc.ign.com




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