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This is a highly detailed and challenging game in which you have complete control of an entire galactic empire. This is much more than a simple war game—players may arrange interstellar trade routes, make treaties with other empires, control the production of planets, and race against the enemy to create new technologies and more destructive weapons. This is a game of power and control, conquest and rebellion, all set in a Machiavellian milieu in which it is better to be feared than loved.

Many things are possible in Anacreon. As the ruler of a multi-world empire you will have to make many difficult decisions. How will you empire be set up? Will each world be self-sufficient or will you implement an elaborate cargo route to supply specialized worlds? If you choose the former you won't have to worry about your worlds lacking materials, but if you choose the latter each specialized world will be considerably more productive. You will have to decide how many worlds you will devote to building ships, and how many to producing materials. Or perhaps you will want to sacrifice some industrial worlds in order to establish research universities.


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